![]() Only Greater Restoration or other magic can end this effect.ĭisintegration Ray. After being restrained, the targeted creature must pass a saving throw at the end of its next turn or become Petrified. The targeted creature starts turning to stone and is restrained. Target awakens if it takes damage, or another creature uses an action to wake it up. Move an object weighing 300 pounds or less that is not worn or carried up to 30 feet in any direction.Įxert fine motor control on objects, such as manipulating tools or opening doors.Īsleep. The targeted creature is restrained until the end of beholder’s next turn, or beholder is incapacitated. Move a targeted creature up to 30 feet in any direction. 36 (8d8) necrotic damage to targeted creatures. The targeted creature can repeat the saving throw at the end of each of its turns.Įnervation Ray. Effect: 1 minute.ĭC 16 Dexterity saving throw. Reduce targeted creature’s actions to either an action or bonus action, not both. Nullify the targeted creature’s reactions. Targeted creatures can repeat the saving throw at the end of each of its turns. Effect: 1 minute.ĭC 16 Wisdom saving throw. Targeted creatures can repeat the saving throw at the end of each of its turns.įear Ray. Effect: 1 minute.ĭC 16 Constitution saving throw. Charm targeted creature for 1 hour, or until target is harmed by the beholder. Choose one to three targets it can see within 120 feet. The beholder shoots three of the following magical eye rays at random. Beholder 5e ActionsĪ beholder’s maw takes a chunk out of anyone who gets too close, but its eye rays cause pure chaos. The beholder’s base stats and antimagic cone make them super tough and perceptive, but the beholder’s actions are truly terrifying to behold. The antimagic field works against the beholder’s own eye rays. The beholder can turn the cone on or off and choose its direction at the start of each turn. This debuffs any magical effects a character benefits from and prevents arcane or divine casting spells for 3 seconds. The beholder’s main eye emits an antimagic field in a 150-foot-cone. Senses: Darkvision 120 ft., Passive Perception 22Īntimagic Cone. Now that you know the lay of their land, what about beholder stats? Beholder 5e Stats As territorial zealots, beholders litter their lairs with covered pit traps, collapsible ceilings, hard-to-reach doorways, and other elaborate obstacles while waiting for insolent adventurers to try their hand. ![]() While digging in the earth looking for treasure, food, or places to hide from imaginary intruders, beholders create massive cavern and tunnel complexes that serve as their kingdom and sustain other Underdark populations and ecosystems. Beholders neurotically make slaves and minions protect them and do their bidding.īeholders are also the terraformers of the various DnD underworlds. ![]() They are hateful, unstable, and paranoid that the whole world is coming to kill them. Each beholder thinks they are the best beholder to ever behold. As the imagined creators of reality, beholders cannot conceive of more evolved creatures than themselves. Beholders are born from each other’s dreams. ![]()
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